(Post 32) Planning- Sound

    Diegetic sound definition-
    Diegetic sound is where the sound is audible to the audience and the characters within the
    story. It is where the source of the sound is visible on screen and implied to be present and
    relevant to the action in the film. Examples of this include-
    • Voices of the characters, footsteps, live band music, etc.
    It is defined as any sound that is within the film's world and it can be on screen or off screen.

    In my piece, I probably won't include and diegetic sound present. I am unsure as there is a
    particular moment where the use of diegetic sound could be effective, but I'm unsure of this
    until I play around with it in the editing stages. This possible use, in particular, is that of the door
    knocker at the end. At the very end of the video, the main character (Max), will run to her
    ex-girlfriends door and knock on the door, to apologise. The ending will remain rather
    ambiguous, as we will not see whether they make up. I am tempted to use the real sound of the
    door knocker slamming against the wood. However, I'm not sure how effective this would be
    and I'm really going to decide this in the final editing stages. I believe it may be effective as it
    will part from the usual music video tendency and almost deviate the story so it's more
    developed, but I'm not sure about how it will fit with the music so I will decide later. This would actually be a use of Foley sound as well, as I am collecting the noise that it makes and editing that over the top.

    Foley Sound definition:
    Foley sound is added to a film after recording it. If the creators filmed everything all at once it
    would sound very chaotic, and it would be difficult to pick up all the necessary sound effects
    this way, as smaller sound effects may be drowned out, especially if there is dialogue or music.
    In the production of film, the dialogue of the scene is recorded by the boom operators and boom
    mics. They try and avoid recording anything else, and all this is put in later by Foley artists and
    mixers. Foley artists can use a wide variety of objects to make the sound effects necessary, but
    really aim to be unnoticeable- the sound effect is supposed to sound believable.

    Aside from the previously mentioned door knocker use of Foley sound, I am not certain of any
    more use of this. I was previously intending to use foley sound at the beginning to enhance
    the sense of loneliness the main character feels. At the beginning, I am going to open with the
    pair on their backs, looking up at the sky. The camera will pan up to the sky and focus on the blue
    calmness and the clouds whilst a quote appears over the plain background. The camera will then
    pan downward, onto the main character in the same position, but alone. Throughout this, I was
    intending to use a neutral, calm sound to enhance this sense of emptiness. Specifically, I would
    use the sound from the location (a field, so birds and gentle wind), but I have not found the perfect
    sound I have envisaged yet. Because of this, I will try to record a suitable calming sound for this
    opening, but if I cannot find appropriate music, I may just leave it silent.

    Aside from these two potential effects, I am not using any other pieces of sound. I may repeat the
    calming nature sounds for the credits at the end, but there will be no other uses of sound apart
    from the music.

    Lip-syncing:
    My initial plan is to focus solely on the action and narrative, so I am reluctant to use lip-syncing.
    However, I may film some anyway, just in case, as I would like to have options, and there are a
    few areas where I could easily include it.

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